![]() Although the entrances to their temples have been sealed in Hyrule, the King believes they can be accessed from above the sea.Īt this point in the game, the player has the option to awaken the sages in either order. To accomplish this task, Link must first awaken the two Sages responsible for giving the sword its power through their prayers: the Sage of Earth and the Sage of Wind. ![]() Now that Aryll is safe with the pirates, Link is free to restore power to the Master Sword. This mixture of old friends and new places helps invigorate the back half of The Wind Waker‘s narrative while anchoring it with known characters. If the challenges remained on those familiar islands, this section would run the risk of feeling like backtracking, but Link’s quest then takes both him and his friends to unseen parts of the sea. ![]() The Wind Waker‘s Third Obstacle acts as a mirror of its First Obstacle, directing Link to familiar islands to reconnect with people he’s met before. The Wind Waker’s Third Obstacle is compelling because it takes the protagonist to new places while maintaining connections to old characters.
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